#ifndef SCENEMANAGER_H
#define SCENEMANAGER_H

#include <scene/SceneNode.h>

// 3 graphs, 1 to write in app, 2 to read

// this should only be called in the main thread
long RenderGraph(Device * device);

// this should only be called in the app thread
long CopyGraph(SceneNode * scene, Device * device);

#endif
